Tinman 3D // Realtime Terrain

Software for terrain processing, rendering and analysis

2017-10-06  Tinman 3D SDK / RC3 has been released.
2017-08-10  Tinman 3D SDK / RC3 is coming September 2017, including the Workshop Application and Source Code packages.

The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry, for example:

  • Aviation - georeferenced terrain for FDA/FDM/FOQA
  • Desktop GIS - terrain database creation
  • Edutainment - fulldome terrain rendering
  • Video Games - terrain editing and export

Tinman 3D - Concept

Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).

Tinman 3D - Concept

Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# (language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).

Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.

View the embedded image gallery online at:
https://www.tinman3d.com/#sigProGalleria898c65a68a

The screenshots and videos on this website have been screen-captured from the Tinman 3D Demo application (using FRAPS).

These third-party geodata have been processed by Tinman 3D to generate the terrain imagery on this website:

Google Earth™ High Resolution Imagery

© 2014 Cnes/Spot Image, DigitalGlobe, Flotron/Perrinjaquet, GRAFCAN, Landsat, NASA, Southern Nevada Water Authority, TerraMetrics, U.S. Geological Survey, USDA Farm Service Agency

References & History

2006
CLODDY

Cloddy - an efficient algorithm for real-time 3D terrain rendering - is developed by Matthias Englert , the founder of Tinman 3D.

2008 - 2011
CLODDY SDK

The Cloddy SDK is an experimental software development kit - created by Matthias Englert , allowing the Cloddy algorithm to be integrated into any software.

Being a prototype, the Cloddy SDK provides elementary features only and lacks stability and robustness. Despite its premature state, it does prove its commercial value in the industry.

Matthias Englert co-founds BiteTheBytes, to market the Cloddy SDK.

2010
E.I.G.A.

EIGA At E.I.G.A. 2010 (European Innovative Games Awards), the Cloddy SDK wins the "Advancement Price" in category "T - Innovative Technology" - Press Release / PDF .

2011
Airbus Helicopters

Airbus Helicopters (formerly Eurocopter) choose the Cloddy SDK as the terrain engine for their in-house E.V.E. software (Eurocopter Virtual Environment).

2011
Evans & Sutherland

Evans & Sutherland choose the Cloddy SDK as the terrain engine for their digital planetarium software Digistar .

2011
Flight Data Vision

FDV Flight Data Vision choose the Cloddy SDK as the terrain engine for their Professional Ground Station suite.

2011
United Navigation

UNav United Navigation (Becker & Falk) choose the Cloddy SDK as terrain engine for the development of next-generation navigation systems.

2012 - today
Tinman 3D

Tinman3D Matthias Englert founds Tinman 3D and creates the Tinman 3D SDK , replacing the Cloddy SDK prototype, which has been deprecated and archived.

2014
Flight Data Vision

FDV Flight Data Vision replace the Cloddy SDK with the new Tinman 3D SDK , allowing advanced terrain features to be used in their Professional Ground Station suite.

2016
AIRTEC Congress

Attending AIRTEC Congress as speaker and presenting the Tinman 3D SDK .
Real-time fusion, visualization and analysis of high-precision DSMs and orthoimagery

2017
Evans & Sutherland

E&S Evans & Sutherland replace the Cloddy SDK with the new Tinman 3D SDK , bringing exciting new terrain features to their digital planetarium software Digistar .


Slides of our presentation held at the congress of the 11th AIRTEC International Aerospace Supply Fair:
View the embedded image gallery online at:
https://www.tinman3d.com/#sigProGalleriafbd87f2129

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